The cyber-wellness issue I have identified is Internet and Game Addiction. Internet and Game Addiction is a psychological irresistible impulse upset where by an person is unable to command his or her usage of the Internet and is overly addicted to video games, playing the games for legion hours, which finally causes pronounced hurt and functional damage, adversely impacting his or her ‘s day-to-day life ( Mark Griffiths, April 2000 ) . This issue is of import for my pupils because they are Secondary One Express pupils who are adolescents. This is a common job among them. Anecdotal grounds indicates that the typical nut ” is a adolescent, normally male, with small or no societal life, and small or no assurance ( Tokunaga, R.S. and Rains, S.A. , 2010 ) . The adolescent has no societal life as he is glued to his computing machine, surfing the cyberspace or playing Massive Multiplayer Online Role Playing Games ( MMORPGs ) for several hours a twenty-four hours. MMORPGs can non be completed: due to the regular debut of new content. It is practically impossible to complete all assignments. This places a considerable load on the participant ‘s clip, as he is required to go on playing to ‘keep up ‘ with the game ( Van Rooij, A. J. , Schoenmakers, T. M. , Vermulst, A. A. , Van Den Eijnden, R. J. and Van De Mheen, D. , 2011 ) . My pupils may besides be addicted to the cyberspace due to the huge and attractive content on the cyberspace which includes ( personal demands ) playing on-line games, sing auction sites like Gmarket Singapore and EBay Singapore, surfing societal networking sites like Facebook, MySpace, Friendster, Flickr, Msn, Twitter, Posterous, Tumblr for blogging, chew the fating and uploading of images and pictures every bit good as the ceaseless checking of electronic mails from Yahoo, Google and Hotmail.
3. The activities in my lesson program are designed, based on relevant dimensions of meaningful acquisition.
Lesson Plan for Mathematics ( Speed )
There is larning by making. I will demo my Secondary 1 Express pupils an illustration of the mathematics chapter called Speed ” and will continue to learn them cognize how to make the illustration. They will larn to make another similar illustration which reinforces their apprehension of the construct.
There is autonomous acquisition as pupils are asked to make the inquiries I asked them to make by themselves. I will so travel through the inquiries.
It besides engages my pupils ‘ anterior cognition of PSLE Mathematics which will do acquisition this subject of velocity ” easier.
There is besides usage of real-world contexts as I have demonstrated an illustration of a adult male who is running 2.4km for his IPPT trial in 12 min and 20sec. I will show how to obtain his norm velocity which is 2.4km divided by 12min and 20sec.
Lesson Plan for Cyber-Wellness ( Internet and Game Addiction )
There is larning by making. The pupils will research online for information. They will do their judgements about which points are relevant to the two inquiries posed.
There is autonomous acquisition. My Secondary 1 Express pupils will seek the web for information. They will research for the thoughts and post them on the Google Docs Website that I have created. In this manner, they will take enterprise and duty to larn on their ain. Google Docs is good as it allows everyone to write their thoughts at the same clip and saves valuable clip.
It besides engages my pupils ‘ anterior cognition of a computing machine and hunt engines like Yahoo and Google. They will happen it easier to finish the undertaking at manus as they are tech savvy Digital Natives.
There is besides collaborative acquisition as there is Jigsaw larning. I have split the category into little expert groups to make research and portion their thoughts. This is a win-win state of affairs as everyone will larn better as a consequence of a collaborative attempt.
There is usage of real-world contexts as You Tube pictures on Internet and Game Addiction are shown to the category to give them an feeling of the badness of the psychological upset.
4. The practical concerns that may happen during the execution of the mathematics lesson are whether pupils will make the inquiries in category diligently before I go through the inquiries.
Another concern is whether pupils will cognize how to make the inquiries that I asked them to make in category, whether pupils will understand and state attending to what I have taught in category and non be making something else that is non relevant to Mathematics.
Besides, pupils may necessitate to travel to the lavatory at the start of the lesson so my mathematics lesson may be delayed. The pupils who went to toilet will be my biggest concern as they may lose out of import information sing the subject of velocity ” .
Besides some pupils, who are ill, may be on medical leave. So, I may hold to carry on remedial lessons for them.
As there will be pupils who still do non understand the lesson, I might hold to carry on audience Sessionss after the category to clear up the pupils ‘ uncertainties.
For cyber-wellness lesson, pupils may non understand what they have read on-line and may hold jobs seeking to make up one’s mind which information to utilize. Another concern is whether pupils will make the inquiries diligently and lend valuable information to the Google Docs for category treatment. I am besides concerned if pupils will pay attending to what I have taught in category and non float off into slumber land, due to the comfort of the air-conditioned ICT Resource Room.
Students besides may travel to the lavatory at the start of the lesson. Hence, the expert groups might hold less people to work together. I will rede my pupils to do make with the state of affairs and transport on with their work. The pupil will come back subsequently to rejoin the group.
Besides, some pupils may be on medical leave. So, I may hold to carry on remedial lessons for them.
As there will be pupils who still do non understand the lesson, I would hold to carry on audience Sessionss after the category to clear up the pupils ‘ uncertainties.
( 999 words )
Lesson Plan
Subject:
Mathematicss
Subject:
Speed
Level/Stream:
Secondary 1 ( Express )
Students ‘ Features:
High ability
Auditory scholars, ocular scholars
Pre-requisite cognition
PSLE Mathematics. Students should hold studied or have knowledge of these constructs in primary school or in subjects studied earlier before this lesson.
Learning Environment:
Classroom ( 1 Computer in Classroom )
Learning Aims:
1. Given a Discovering Mathematics 1A Express book, the Sec 1 ( Express ) pupil will be able to explicate the constructs of velocity, unvarying velocity and mean velocity with 100 % truth.
2. Given a Discovering Mathematics 1A Express book, the Sec 1 ( Express ) pupil will be able to transport out the transition of units e.g. , ( from m/s to km/h and frailty versa ) with 100 % truth.
3. Give a Discovering Mathematics 1A Express book, the Sec 1 ( Express ) pupil will be able to use the constructs of velocity, unvarying velocity and mean velocity and do assorted jobs with 100 % truth.
Lesson Duration:
60 proceedingss
Instructional schemes
Duration
Activities
Resources
10 min
10 min
10 min
20 min
Tuning In
Students will watch a You Tube video on Speed ( 1994 ) Theatrical Trailer ” . Students will be posed two inquiries. First, whether the people in the film were traveling at unvarying velocity. Second, the secret plan of the film revolved around a coach with riders, that had to travel at above 50 miles/h ( 80km/h ) or it would detonate.
I will inquire the pupils. Was the coach traveling at a fast velocity? Does the coach have to travel at changeless velocity and why? This is good as it gives my pupils an feeling of what velocity and unvarying velocity is.
Development
I will so explicate that velocity is the entire distance traveled by an object over clip. An object is going at changeless velocity means ; it covers a specified distance in a fixed sum of clip. For illustration, a auto that is going at 60km in 1h ( 60km/h ) .
Following, I will speak about a adult male who is running a 2.4km tally for his IPPT trial. Since the passing grade for CAT X ( 20-25 Years Old ) is 12 min and 20sec. How many m/s should the individual run to go through the IPPT trial? The reply is 2400/740= 3.24m/s ( to 2 denary topographic points ) . 3.24m/s is the mean velocity for this individual who manages to run 2.4km/h in 12 min and 20 sec. Average velocity is the step of distance traveled in a given period of clip.
I will explicate the subject of change overing m/s to km/h.
3.24m/s = 3.24 / 1000 * 60 * 60
= 11.66km/h ( to 2 denary topographic points )
I will now change over from kilometers per hour to m/s.
11.66km/h = 11.66*1000 /60/60
=3.24m/s
Another illustration will be 6km/h and I will inquire the pupils to make the transition to m/s and so to km/h once more. One pupil will be chosen to come up and make the illustration, before I go through the illustration.
I will demo a inquiry which shows an object travels 600m in 40 min ( 2/3h ) and so travels 1.5km in 1h.
What is the mean velocity in kilometers per hour?
Average velocity is ( 0.6*2/3 +1.5*1 ) / ( 1+2/3 ) = 1.14km/h. I will follow-up with a few more inquiries. I will acquire pupils to come up and work out the inquiries on the whiteboard, to look into their apprehension of the constructs.
Computer, Internet Access, You Tube Video on
Speed ( 1994 ) Theatrical Trailer ”
Computer,
Microsoft PowerPoint,
Detecting Mathematicss 1A Express Book
Computer,
Microsoft PowerPoint
Whiteboard and marker
Detecting Mathematicss 1A Express Book
Computer,
Microsoft PowerPoint
Whiteboard and marker
Detecting Mathematicss 1A Express Book
10min
Decision
I will recap the constructs of velocity, mean velocity, every bit good as unvarying velocity to reenforce the acquisition aims and clear up any uncertainties. I will inquire pupils to make all the inquiries in the chapter of velocity ” in Detecting Mathematicss 1A Express book as prep on foolscap paper. I will travel through the inquiries in the following lesson.
Computer,
Microsoft PowerPoint, Discovering Mathematics 1A Express Book
Lesson Plan
Subject:
Cyber-wellness
Subject:
Internet and Game Addiction
Level/Stream:
Secondary 1 ( Express )
Students ‘ Features:
High ability
Auditory scholars, ocular scholars
Pre-requisite cognition
How to utilize a computing machine and cognition of hunt engines like Yahoo and Google
Learning Environment:
ICT Resource Room ( Computers in Room )
Learning Aims:
1. Given internet entree to seek for information, the Sec 1 ( Express ) pupil will be able to depict Internet and Game Addiction with 90 % truth.
2. Given internet entree to seek for information, the Sec 1 ( Express ) pupil will be able to name ways to control Internet and Game Addiction with 90 % truth.
Lesson Duration:
60 min
Instructional schemes
Duration
Activities
Resources
10 min
30 min
Tuning in
Students will watch a You Tube Video on Internet Addiction. Students will besides watch a picture on Game Addiction.
Development
I will present two inquiries: What is Internet and Game Addiction? List ways to control the dependence? There is Jigsaw Learning and I will divide the category into little expert groups to happen the replies.
Student will post their responses on a Google Docs website that I created and they have to compose their names so I know who posted what. This ensures autonomous acquisition and collaborative acquisition. I will utilize an on-line countdown timer to maintain path of clip.
Computer, Internet Access, You Tube Video on Internet Addiction and a You Tube Video on Game Addiction
Computer, Internet Access, Google Docs, Online Countdown Timer
20 min
Decision
I will travel through the points on Google Docs and reexamine them, giving them constructive feedback to reenforce the acquisition aims. I will clear up any uncertainties.
Computer, Internet Access, Google Docs
3. The activities in my lesson program are designed, based on relevant dimensions of meaningful acquisition.
Lesson Plan for Mathematics ( Speed )
There is larning by making. I will demo my Secondary 1 Express pupils an illustration of the mathematics chapter called Speed ” and will continue to learn them cognize how to make the illustration. They will larn to make another similar illustration which reinforces their apprehension of the construct.
There is autonomous acquisition as pupils are asked to make the inquiries I asked them to make by themselves. I will so travel through the inquiries.
It besides engages my pupils ‘ anterior cognition of PSLE Mathematics which will do acquisition this subject of velocity ” easier.
There is besides usage of real-world contexts as I have demonstrated an illustration of a adult male who is running 2.4km for his IPPT trial in 12 min and 20sec. I will show how to obtain his norm velocity which is 2.4km divided by 12min and 20sec.
Lesson Plan for Cyber-Wellness ( Internet and Game Addiction )
There is larning by making. The pupils will research online for information. They will do their judgements about which points are relevant to the two inquiries posed.
There is autonomous acquisition. My Secondary 1 Express pupils will seek the web for information. They will research for the thoughts and post them on the Google Docs Website that I have created. In this manner, they will take enterprise and duty to larn on their ain. Google Docs is good as it allows everyone to write their thoughts at the same clip and saves valuable clip.
It besides engages my pupils ‘ anterior cognition of a computing machine and hunt engines like Yahoo and Google. They will happen it easier to finish the undertaking at manus as they are tech savvy Digital Natives.
There is besides collaborative acquisition as there is Jigsaw larning. I have split the category into little expert groups to make research and portion their thoughts. This is a win-win state of affairs as everyone will larn better as a consequence of a collaborative attempt.
There is usage of real-world contexts as You Tube pictures on Internet and Game Addiction are shown to the category to give them an feeling of the badness of the psychological upset.
4. The practical concerns that may happen during the execution of the mathematics lesson are whether pupils will make the inquiries in category diligently before I go through the inquiries.
Another concern is whether pupils will cognize how to make the inquiries that I asked them to make in category, whether pupils will understand and state attending to what I have taught in category and non be making something else that is non relevant to Mathematics.
Besides, pupils may necessitate to travel to the lavatory at the start of the lesson so my mathematics lesson may be delayed. The pupils who went to toilet will be my biggest concern as they may lose out of import information sing the subject of velocity ” .
Besides some pupils, who are ill, may be on medical leave. So, I may hold to carry on remedial lessons for them.
As there will be pupils who still do non understand the lesson, I might hold to carry on audience Sessionss after the category to clear up the pupils ‘ uncertainties.
For cyber-wellness lesson, pupils may non understand what they have read on-line and may hold jobs seeking to make up one’s mind which information to utilize. Another concern is whether pupils will make the inquiries diligently and lend valuable information to the Google Docs for category treatment. I am besides concerned if pupils will pay attending to what I have taught in category and non float off into slumber land, due to the comfort of the air-conditioned ICT Resource Room.
Students besides may travel to the lavatory at the start of the lesson. Hence, the expert groups might hold less people to work together. I will rede my pupils to do make with the state of affairs and transport on with their work. The pupil will come back subsequently to rejoin the group.
Besides, some pupils may be on medical leave. So, I may hold to carry on remedial lessons for them.
As there will be pupils who still do non understand the lesson, I would hold to carry on audience Sessionss after the category to clear up the pupils ‘ uncertainties.
( 999 words )
Lesson Plan
Subject:
Mathematicss
Subject:
Speed
Level/Stream:
Secondary 1 ( Express )
Students ‘ Features:
High ability
Auditory scholars, ocular scholars
Pre-requisite cognition
PSLE Mathematics. Students should hold studied or have knowledge of these constructs in primary school or in subjects studied earlier before this lesson.
Learning Environment:
Classroom ( 1 Computer in Classroom )
Learning Aims:
1. Given a Discovering Mathematics 1A Express book, the Sec 1 ( Express ) pupil will be able to explicate the constructs of velocity, unvarying velocity and mean velocity with 100 % truth.
2. Given a Discovering Mathematics 1A Express book, the Sec 1 ( Express ) pupil will be able to transport out the transition of units e.g. , ( from m/s to km/h and frailty versa ) with 100 % truth.
3. Give a Discovering Mathematics 1A Express book, the Sec 1 ( Express ) pupil will be able to use the constructs of velocity, unvarying velocity and mean velocity and do assorted jobs with 100 % truth.
Lesson Duration:
60 proceedingss
Instructional schemes
Duration
Activities
Resources
10 min
10 min
10 min
20 min
Tuning In
Students will watch a You Tube video on Speed ( 1994 ) Theatrical Trailer ” . Students will be posed two inquiries. First, whether the people in the film were traveling at unvarying velocity. Second, the secret plan of the film revolved around a coach with riders, that had to travel at above 50 miles/h ( 80km/h ) or it would detonate.
I will inquire the pupils. Was the coach traveling at a fast velocity? Does the coach have to travel at changeless velocity and why? This is good as it gives my pupils an feeling of what velocity and unvarying velocity is.
Development
I will so explicate that velocity is the entire distance traveled by an object over clip. An object is going at changeless velocity means ; it covers a specified distance in a fixed sum of clip. For illustration, a auto that is going at 60km in 1h ( 60km/h ) .
Following, I will speak about a adult male who is running a 2.4km tally for his IPPT trial. Since the passing grade for CAT X ( 20-25 Years Old ) is 12 min and 20sec. How many m/s should the individual run to go through the IPPT trial? The reply is 2400/740= 3.24m/s ( to 2 denary topographic points ) . 3.24m/s is the mean velocity for this individual who manages to run 2.4km/h in 12 min and 20 sec. Average velocity is the step of distance traveled in a given period of clip.
I will explicate the subject of change overing m/s to km/h.
3.24m/s = 3.24 / 1000 * 60 * 60
= 11.66km/h ( to 2 denary topographic points )
I will now change over from kilometers per hour to m/s.
11.66km/h = 11.66*1000 /60/60
=3.24m/s
Another illustration will be 6km/h and I will inquire the pupils to make the transition to m/s and so to km/h once more. One pupil will be chosen to come up and make the illustration, before I go through the illustration.
I will demo a inquiry which shows an object travels 600m in 40 min ( 2/3h ) and so travels 1.5km in 1h.
What is the mean velocity in kilometers per hour?
Average velocity is ( 0.6*2/3 +1.5*1 ) / ( 1+2/3 ) = 1.14km/h. I will follow-up with a few more inquiries. I will acquire pupils to come up and work out the inquiries on the whiteboard, to look into their apprehension of the constructs.
Computer, Internet Access, You Tube Video on
Speed ( 1994 ) Theatrical Trailer ”
Computer,
Microsoft PowerPoint,
Detecting Mathematicss 1A Express Book
Computer,
Microsoft PowerPoint
Whiteboard and marker
Detecting Mathematicss 1A Express Book
Computer,
Microsoft PowerPoint
Whiteboard and marker
Detecting Mathematicss 1A Express Book
10min
Decision
I will recap the constructs of velocity, mean velocity, every bit good as unvarying velocity to reenforce the acquisition aims and clear up any uncertainties. I will inquire pupils to make all the inquiries in the chapter of velocity ” in Detecting Mathematicss 1A Express book as prep on foolscap paper. I will travel through the inquiries in the following lesson.
Computer,
Microsoft PowerPoint, Discovering Mathematics 1A Express Book
Lesson Plan
Subject:
Cyber-wellness
Subject:
Internet and Game Addiction
Level/Stream:
Secondary 1 ( Express )
Students ‘ Features:
High ability
Auditory scholars, ocular scholars
Pre-requisite cognition
How to utilize a computing machine and cognition of hunt engines like Yahoo and Google
Learning Environment:
ICT Resource Room ( Computers in Room )
Learning Aims:
1. Given internet entree to seek for information, the Sec 1 ( Express ) pupil will be able to depict Internet and Game Addiction with 90 % truth.
2. Given internet entree to seek for information, the Sec 1 ( Express ) pupil will be able to name ways to control Internet and Game Addiction with 90 % truth.
Lesson Duration:
60 min
Instructional schemes
Duration
Activities
Resources
10 min
30 min
Tuning in
Students will watch a You Tube Video on Internet Addiction. Students will besides watch a picture on Game Addiction.
Development
I will present two inquiries: What is Internet and Game Addiction? List ways to control the dependence? There is Jigsaw Learning and I will divide the category into little expert groups to happen the replies.
Student will post their responses on a Google Docs website that I created and they have to compose their names so I know who posted what. This ensures autonomous acquisition and collaborative acquisition. I will utilize an on-line countdown timer to maintain path of clip.
Computer, Internet Access, You Tube Video on Internet Addiction and a You Tube Video on Game Addiction
Computer, Internet Access, Google Docs, Online Countdown Timer
20 min
Decision
I will travel through the points on Google Docs and reexamine them, giving them constructive feedback to reenforce the acquisition aims. I will clear up any uncertainties.
Computer, Internet Access, Google Docs